Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of their library.
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of their library.
Return target permanent to its owner's hand.
Counter target spell.
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Flying Cloud Elemental can block only creatures with flying.
Flying Cloud Elemental can block only creatures with flying.
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.
Draw two cards.
{T}: Target creature with power 2 or less can't be blocked this turn.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
Tap all creatures without flying.
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Counter target spell. Look at the top four cards of your library, then put them back in any order.
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Return all creatures to their owners' hands.
Counter target red or green spell.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.
{U}: Untap Horseshoe Crab.
Return all artifacts target player owns to their hand.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
{T}: Draw a card, then discard a card.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Look at target player's hand. Draw a card.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature.
Phantom Warrior can't be blocked.
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
{U}, {T}: You may tap or untap target creature.
Target player shuffles their graveyard into their library.
Counter target creature spell.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{T}: Gain control of target creature for as long as that creature is enchanted.
Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Sea Monster can't attack unless defending player controls an Island.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand.
Draw three cards, then discard a card.
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Your opponents play with their hands revealed.
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
Draw four cards.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Target player takes two extra turns after this one.
Target player mills half their library, rounded down.
Copy target instant or sorcery spell. You may choose new targets for the copy.
You may tap or untap target artifact, creature, or land. Draw a card.
Return target creature to its owner's hand.
{U}, {T}: Return target permanent you control to its owner's hand.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Target creature gets -1/-1 until end of turn. Draw a card.
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
Destroy target tapped creature.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Target opponent sacrifices a creature.
Destroy target green or white creature.
Search your library for a card, put that card into your hand, then shuffle.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Flying
Flying
Essence Drain deals 3 damage to any target and you gain 3 life.