({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
Destroy all lands.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Untapped creatures you control get +0/+2.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains.
White creatures get +1/+1.
Regenerate target creature.
Destroy target artifact or enchantment.
Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn.
Enchant creature Enchanted creature gets +1/+2.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Enchant creature Enchanted creature has first strike.
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{W}{W}, {T}: Destroy target black permanent.
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Return target creature card from your graveyard to the battlefield.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Target blocking creature gets +7/+7 until end of turn.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Flying, vigilance
Exile target creature. Its controller gains life equal to its power.
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Defender (This creature can't attack.) Flying
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.
Destroy all creatures. They can't be regenerated.
Flying
Target player draws three cards.
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Choose one — • Counter target red spell. • Destroy target red permanent.
Target player draws X cards.
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Enchant creature You control enchanted creature.
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Counter target spell.
Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Enchant creature Enchanted creature has flying.
Enchant creature Enchanted creature can't be blocked except by Walls.
Target creature gains flying until end of turn.
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Tap all lands target player controls and that player loses all unspent mana.
Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
Flying
Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{T}: Prodigal Sorcerer deals 1 damage to any target.
Psionic Blast deals 4 damage to any target and 2 damage to you.
Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Enchant artifact You control enchanted artifact.
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Take an extra turn after this one.
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
You may tap or untap target artifact, creature, or land.
Return target creature to its owner's hand.
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Defender, flying (This creature can't attack, and it can block creatures with flying.)